Alas, since I had since 'Won' the game I decided in my wisdom to start a new game. considerable income can be generate via tax or Food Surplus sales.I sat at my computer desk and smiled somewhat to myself, mostly because my previous game had been a resounding success due to some quick thinking and some incredible use of suicide ECM corvettes. cybernetic and android populations can use the planet primarly for large amounts of workers appears to be always subject to loss of farming from pollution expansionist cultures tend to be very focussed on getting these and are very likely to go to war over them if they see one - even your homeworld Wich means racial traits may affect them heavily (including making them high G, low G or different subtypes) Chances are good that the only ones in the entire game are starting planets of other races. They have 4 times what a planet of thier size normally would have. they have significantly higher population quotas. Thus exceptional tax income.īy default starting planets are medium terran planets with normal G, but racial traits will modify that. Very easy to populate and support population. Still they do suffer the maintenance penalty. But so can have Photosynthethic and subterranean races. Again Cybnetic races and Androids have an advantage. they can get the following specials: "Fire Elemental" (-75% growth), "Beautifull" (+15% approval), Diamong Rain (+6 BC). That might be a feature of toxic atmosphers or a bug). This ups Ship hulls build here by +15% HP, but you also loose 15% more to pollution (as of 1.0d, they actually loose 15% less rather then more to pollution. If you produce a lot (actually a little is enough in 1.0d), they spawn a "Hellfire Forge". If you don't got a lot of production, consider only making ship hulls+crews here to get the bonus and retrofit them at another planet (like an asteroid belt or arid world) to thier "full power" versions. Most of the stuff for asteroids applies to them too, except they are not guaranteed to have many resources, be tiny or low G. These planets can be very interesting for ship production, but they rarely have good production and very high maintenance. They seem not prone to have negative environmental effects, but the same appears to be true for positive ones. Still, if one farmer racial or building can feed your entire population that is a big boon. Food imports make your freighters more vulnerable, but a properly set-up asterod can out-produce any raiding. Till then then food imports, molo farm, flat bonuses (like Aeroponics Farm) or agricentric races might be worth a look. Easiest way is being cybernetic, photosynthethic or getting Androids asap. You also need a way to feed that population. Asteriod Habitats, Acrology, Biosphers - the works. If you get enough of them buildings with "per worker" effect start bringing more then flat bonus buildings. Photosynthehic races can also get a lot out of them (lower food import/production need). Cybnetc races have a natural advantage, as they effectively get Androids for free. Also low G (no -25% gravity penalty as many other Ultra rich worlds) usually Ultra Rich, with rare cases of Rich or Abundant. That means you can get massive ammounts of production out of them, but at a high maintenance cost. Thier biggest advantage is that they are usually Ultra-Rich and always low G with -100% pollution loss. Thier biggest drawback is they are always tiny in size, cost 50% maintenance surcharge and you cannot grow food there. While asteroid belts are not planets per say, they can be worthwhile to to colonize.
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